A Constantly Growing Catalog
Our site offers thousands of free online games. Every week we add new games to our catalog.
Want to support our site so we can grow it faster? Share our site with your friends in person and on your social media channels. Make your Amazon purchases through our affiliate link to help us cover our hosting bills and fund growing our gaming catalog. :)
Sokonumber Game Review
Sokonumber Game Background
Sokonumber is a simple Sokoban game which features numerical tiles that need to be placed over marker cells showing the same numbers. The game features light arithmetic and squares which can paint some of the tiles they pass over.
MiscGames published this game on May 3, 2022.
How to Play Sokonumber
Press the Enter key, tap your mouse left click button, or touch the welcome screen to start the game.
Press the WASD keys or the arrow keys to slide the number squares around the puzzles. Each of the number tiles slide one spot on the grid each move you make.
If you make a mistake press the R key or the restart button in the upper right corner to replay the current level.
Basic Gameplay Advice
When you move a number square all squares move if they can. A level is considered beat when each number square is atop the ground square with the same number on it. All 25 levels are unlocked sequentially.
As you advance through the game additional features are added.
Starting on level 7 there are addition boxes which change the value of a number tile that passes over them.
Starting on level 20 tiles leave a road track behind them wherever they travel. The road pieces prevent the cells from being traveled over again. You do not need to paint every square with road tile to beat the levels.
If two number tiles are in adjacent cells in a row or column and you move in a parallel direction only the front tile will move.
Advanced Playing Tips & Strategy
Many stages of the game require you to place tiles over the destination squares, move them off, then move them back on.
On stages with arithmetic squares you have to look at which squares you want to add to, and use those to block the movements of other squares so they don’t accidentally go over arithmetic squares.
On the last 6 levels you have to think about which moves you want to enable and which moves you want to block. Sometimes the most obvious moves are not the correct ones.
Educational Aspects
This game helps develop problem solving skills and includes a bit of simple arithmetic.
Player Age Recommendations
This game is fun for all ages, though might be a bit easy for experienced Sokoban players.